Arno Rafael Minkkinen is right. What happens inside your mind can happen inside a camera. Based on my experience with an in-camera effect, I can say the opposite is also true.
I have been creating simple photographic illusions, “in-camera,” since 1994. I enjoy the challenge of producing an image that is both deceptive and evocative and I find joy in experiencing viewers’ reactions to my creations. In 2015 I began to experiment with a digital camera’s built-in “reflection” effect that mirrors one half of the frame to the opposing side. This kaleidoscopic effect produces symmetrical views that are very similar to Rorschach Test ink-blots; and, as I subtly rotate and position the handheld camera, the evolving geometry can trigger pareidolia, the psychological phenomenon wherein one sees familiar shapes and faces where they do not actually exist. I became obsessed with this magic!
After creating several “portraits” using ornamental gourds as my models, I decided to explore other organic shapes this way, but, close-up, in a macro mode. Torn citrus segments became a muse that I could consume during my creative process. Each successful experiment made me think of different elements and combinations to work with. In this way I have become a visual alchemist, a hunter, a stargazer, a mindful ex- plorer intently hovering millimeters above the mundane.
Half-Truths: Pomelo, Grapefruit & Blood Orange is the result of exploring the cellular structure and translucence of citrus fruits, through the filter of a “forced symmetry”. I search for faces, hearts, wings and other familiar forms, with my mind's eye. Others will view these images through the filter of their own experiences with reality and media. What do you have in mind?
My photographic influences are artist who use the camera to challenge our expecta- tions of the human form, like Edward Weston, Karin Rosenthal, Arno Rafael Minkkinen, and Bill Brandt. Other visual influences of mine are the artwork of Carl Pickhardt, M. C. Escher, and H. R. Giger, Sci-Fi films and video games, and Art Deco designs.